Working Groups

XR Access Working Groups help raise awareness of the importance of XR accessibility, collaborate with like-minded innovators and advocates, and create shared resources to communicate the importance of accessibility to your networks and the public.

Click here to join a working group!

Our six working groups collaborate virtually and in-person to inform and transform how the field creates accessible XR technologies. Each working group is comprised of between 20-100 active participants dedicated to making an impact in specific issue areas.

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Guidelines & Policies

Researches, analyzes, and collaborates with stakeholders to make actionable recommendations to inform those developing XR accessibility guidelines, policies, and practices.

This working group is led by Bill Curtis-Davidson of Magic Leap and Wendy Dannels of Rochester Institute of Technology.

Contact the GPP team
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Awareness & Outreach

Promotes cross-sector visibility of XR accessibility by building an engaged community of supporters and amplifying its reach and efforts.

This working group is lead by Auro Trini Castelli and Sean Bonthuys of Elephant and Rahel Demant of VR First.

Contact the Awareness & Outreach team
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Builds awareness of XR accessibility in educational contexts and considers ways to design XR technologies that are accessible to all students.

This working group is lead by Heste Tinti-Kane of XR in Learning and Regine Gilbert of NYU Tandon School of Engineering.

Contact the Education team
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Application Accessibility

Explore how new technologies can support accessibility, and promote the creation of interfaces that incorporate innovative uses of enabling tech.

This working group is lead by Dylan Fox, UX Designer and Chris Hughes of Salford University.

Contact the Application Accessibility team
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Hardware Devices

Work with hardware manufacturers and academia to evaluate the current and future state of XR hardware, create guidelines for next generation hardware, and map user needs.

This working group is lead by Joel Ward of Booz Allen Hamilton and Aviv Elor, ASSIST Graduate Student Researcher.

Contact the Hardware Devices team
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Content & Authoring

Consider how producers, designers, and developers can create accessible XR content for people with disabilities and promote accessible content creation tools

This working group is lead by Sarah Barrick of ILMxLab and Erin Hawley of The Geeky Gimp.

Contact the Content & Authoring team