2020 XR Access Symposium

July 20-21, 2020 | Virtual Event

At the 2020 XR Access Symposium, we’re reviewing the state of the XR field, celebrating a year of progress toward accessibility, and taking steps toward a more inclusive future. We hope you’ll join us!

Accessible XR Demos

These demos showcase work from research teams and companies creating the latest in accessible XR technology, or using XR to make the world more accessible. Questions about a demo? You can find the demo providers on Slack during the afternoon break (1:10-1:30pm) on Day 1.

Back to the Symposium Page

CamIO

Presented by James Coughlan and Brandon Biggs, Smith-Kettlewell Eye Institute

The CamIO (Camera Input-Output) Project adds audio-based AR labels to physical objects to make them more accessible users who are blind or who have low vision. Read more at the project website: https://www.ski.org/project/camio

Want to ask the CamIO team a question? Find them on the Symposium Slack at the #demo-camio channel.

Owlchemy Labs

Owlchemy Labs creates VR games for everyone! They have developed state-of-the art subtitles that integrate seamlessly into their games. Here, they offer best practices for including subtitles in XR games and beyond.

Want to ask the Owlchemy team a question? Find them on the Symposium Slack at the #demo-owlchemy channel.

Moonbeam

Moonbeam logo

Moonbeam’s Envision tool brings immersive virtual presence to workspaces, using AI interfaces to enable seamless productivity.

Want to ask the Moonbeam team a question? Find them on the Symposium Slack at the #demo-moonbeam channel.

Copilot VR

Presented by Felix Thiel, University College London

Copilot VR makes any SteamVR game more accessible. The player with the head-mounted display can be assisted by a second person, a co-pilot, who can take over some controls.

Want to ask the Copilot VR team a question? Find them on the Symposium Slack at the #demo-copilot channel.

Framework for Accessibility of Immersive Environments

Presented by Jee-In Kim, Konkuk University

This research project applies the ISO/IEC 24756 framework to XR accessibility, with the goal of ensuring that XR input and output modalities match the needs of their users.

Supporters

The 2020 XR Access Symposium is made possible by these supporters.

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VR headset
VR headset

Accessibility accommodations for the XR Access Symposium are generously supported by Oculus from Facebook.

Oculus from Facebook Logo