XR Access supports research of all types that are dedicated to either making mainstream XR applications more accessible or utilizing XR as an assistive technology.
At Cornell Tech, Professor Shiri Azenkot’s Enhancing Ability Lab is committed to developing technology that empowers people with disabilities. Prof. Azenkot and her students have been developing XR applications to help people with visual impairments with daily tasks, like navigating stairs and locating products in a supermarket.
Authors: Jazmin Collins*, Crescentia Jung*, Yeonju Jang (* indicates co-first authorship and equal contribution).
Our first project explored using the sighted guide technique in VR to support accessibility for blind and low vision people. We created a prototype with a guidance system and conducted a study with […]
Authors: Ria J. Gualano*, Lucy Jiang*, Kexin Zhang*, Andrea Stevenson Won, and Shiri Azenkot (* indicates co-first authorship and equal contributions).
Through this project, we aim to fill a gap in current accessibility research by focusing on the experiences of people with invisible disabilities (e.g., chronic […]
Authors: Lucy Jiang, Mahika Phutane, Shiri Azenkot.
While traditional videos are typically made accessible with audio description (AD), we lack understanding on how to make 360° videos accessible while preserving their immersive nature. Through individual interviews and collaborative design workshops, we explore ways to improve 360° video […]
Authors: Crescentia Jung*, Jazmin Collins*, Yeonju Jang, Jonathan Segal (* indicates co-first authorship and equal contribution).
This project explores how to make nonverbal cues accessible in VR for blind and low vision people. We first explored how to make gaze accessible in VR with a blind co-designer […]
Authors: Jonathan Segal, Samuel Rodriquez, Akshaya Raghavan, Heysil Baez, Shiri Azenkot, Andrea Stevenson Won.
The distribution of tools on improving the accessibility of VR is currently fragmented. Companies usually share these frameworks either on their website and academics if they do publish these tools usually do so […]
VR games are becoming common, but people with visual impairments are frequently left out of the fun. Some prior work has explored including audio cues as an accompaniment to visual VR experiences, while developers of accessible games have created audio-only versions of popular games for people with visual impairments. However, […]
Navigating stairs can be a dangerous mobility challenge for people with low vision. Inadequate handrails, poorly marked steps, and other obstacles can reduce mobility and lead to accidents. While past research has proposed audio stair-navigation aids for blind people, no research on people with low vision has yet addressed this […]
Cornell Tech PhD student Lei Shi, faculty member Shiri Azenkot, and their collaborators are studying how to design educational 3D models for students with visual impairments. The researchers interviewed teachers of the visually impaired about the needs of their students, and demonstrated previously designed 3D-printed […]