XR Access Symposium

Connecting the XR Access Community

XR Access 2023: Seizing Advancements for Access

About the Symposium

The last few years have seen amazing technological breakthroughs in software and hardware alike. The 5-year anniversary of the XR Access Symposium, hybrid in New York for the first time since 2019, covered how these technological advancements can be used to make virtual, augmented, and mixed reality (collectively XR) more accessible for people with disabilities.

This 1.5 day conference took place on June 15-16, 2023 at the Verizon Executive Education Center on Cornell Tech campus in New York City, with sessions broadcasted online. It featured expert speakers on artificial intelligence, haptics, industrial design, and more, as well as breakout sessions for attendees to share their own insights.

Thanks so much to everyone who attended and made the Symposium a success! You can watch the full Symposium on YouTube and read our Symposium Report.  You can also listen to the 15-part Voices of VR podcast series about the Symposium.

Symposium Report cover page.

Read our 2023 Symposium Report We also have a plain-text version of the report available.

Event Photos

Venue

Verizon Executive Education Center at Cornell Tech

2 West Loop Road

New York, NY 10044

The Verizon Executive Education Center at Cornell Tech redefines the landscape of executive event and conference space in New York City. This airy, modern, full-service venue offers convenience and ample space—with breathtaking views—for conferences, executive programs, receptions, seminars, meet-ups and more. Designed by international architecture firm Snøhetta, the Verizon Executive Education Center blends high design and human-centered technology to bring you an advanced meeting space suited for visionary thinkers.

Verizon executive education center exterior: a pointed building of dark glass, like a whale's baleen.

Speakers

Greg Welch
Greg Welch
Professor
University of Central Florida

Crescentia Jung
Crescentia Jung
PhD Student
Cornell University

Shiri Azenkot
Shiri Azenkot
Associate Professor of Information Science
Cornell Tech, Cornell University

Dylan Fox
Dylan Fox
Director of Operations
XR Access

Jazmin Collins
Jazmin Collins
PhD Student
Cornell University

Sean Dougherty
Sean Dougherty
Manager of Corporate Relationships
LightHouse for the Blind and Visually Impaired

Andrea Stevenson Won
Andrea Stevenson Won
Assistant Professor, Department of Communication
Cornell University
Liz Hyman
Liz Hyman
Chief Executive Officer
XR Association

Christine Hemphill
Christine Hemphill
Managing Director
Open Inclusion

Corinne Weible
Corinne Weible
Co-Director, Partnership on Employment and Accessible Technology
The Cadmus Group

Charles LaPierre
Charles LaPierre
Principal Accessibility and Content Quality Architect
Benetech

Lucy Jiang
Lucy Jiang
PhD Student
Cornell University

Christian Vogler
Christian Vogler
Director Technology Access Program
Gallaudet University

Jeffrey Colon
Jeffrey Colon
Director of Access Technology
LightHouse for the Blind and Visually Impaired

Jazmin Cano
Jazmin Cano
Accessibility Product Manager
Owlchemy Labs

Liv Erickson
Liv Erickson
Ecosystem Development Lead
Mozilla

Tabitha Peck
Tabitha Peck
Associate Professor, Math & CS
Davidson College

Will Schell
Will Schell
Deputy Chief
Disability Rights Office – Federal Communications Commission

Michael Cooper
Michael Cooper
Accessibility Strategy and Technology Lead
W3C/WAI

Mark Steelman
Mark SteelmanTitle
Senior Unity Engineer
Transfr
Peter Galbraith
Peter Galbraith
Senior Accessibility Engineer
Owlchemy Labs

Jonathan Beever
Jonathan Beever
Associate Professor of Ethics and Digital Culture
University of Central Florida

Hrishikesh Dilip Mulay
Hrishikesh Dilip Mulay
PhD Candidate
University College Dublin, Ireland

Joel Ward
Joel Ward
Emerging Technology Manager
Booz Allen Hamilton

Jamie Bykov-Brett
Jamie Bykov-Brett
Digital Innovation Specialist
MetaHub

Ria Gualano
Ria Gualano
PhD Student
Cornell University

Schedule

June 15th

9 am – 12 pm: Main Stage Presentations

  • 9:00 | Introduction
  • 9:10 | The Guide Has Your Back: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
  • 9:50 | Empowering the Workforce through Accessible XR
  • 10:30 | Coffee Break
  • 10:40 | The Virtual Experience Research Accelerator (VERA)
  • 11:20 | Loud and Clear: Improving Accessibility for Low Vision Players in Cosmonious High

12 pm – 2 pm: Lunch & Demos

2 pm – 5 pm: Breakout Sessions

  • 2:00 | Introduction to Breakouts
  • 2:20 | Breakout A
  • 3:10 | Break
  • 3:30 | Breakout B
  • 4:20 | Reporting & Discussion

June 16th

9 am -1 pm: Main Stage Presentations

  • 9:00 | Introduction
  • 9:10 | SocialSense XR: Making the Invisible Visible
  • 9:50 | Building an Accessible and Inclusive Metaverse
  • 10:30 | Annotated Lip Reading for Augmented Educational Systems
  • 11:10 | Coffee Break
  • 11:20 | Multidimensional Computing Accessibility in the age of XR and AI
  • 12:00 | Vision Accessibility with AR+AI Tools
  • 12:40 | Closing Statements

Speaking Sessions

These will be presented on the main stage and broadcast online.

June 15th

The Guide Has Your Back: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People

Jazmin Collins and Crescentia Jung

An overview of a research study that explored the potential of sighted guides in virtual reality as a versatile assistive technology for blind and low vision users. We will present on early findings from this study, including the broad design space for virtual guides that it opens.

Empowering the Workforce through Accessible XR

Liz Hyman (moderator), Joel Ward, Corinne Weible, Christian Vogler

Join us for an engaging discussion on XR Accessibility in the workforce, where experts from various fields will explore the importance of creating inclusive immersive experiences to enhance professional settings and promote professional equity. During the session, the panelists will delve into inclusive design principles, understanding the importance of accessibility in XR, and share case studies of how organizations are implementing accessible XR solutions in the workforce. Join us to explore the transformative potential of XR technologies in creating a more accessible and inclusive workplace for all.

The Virtual Experience Research Accelerator (VERA)

Greg Welch (moderator), Christine Hemphill, Tabitha Peck, and Jonathan Beever

Supported by five collaborative grants from the National Science Foundation, the Virtual Experience Research Accelerator (VERA) project will develop and operate CISE community research infrastructure in the form of a human-machine system for carrying out human subjects research related to extended reality (XR), including Virtual Reality and Augmented Reality. This panel primarily seeks to gather wisdom, perspectives, and concrete ideas from the XR Access community related to multiple components of VERA, to help us make all aspects as accessible as we can, from the very beginning.

Loud and Clear: Improving Accessibility for Low Vision Players in Cosmonious High

Jazmin Cano, Peter Galbraith

In this session Owlchemy Labs’ Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith will describe the approach they took adding blind and low vision accessibility to Owlchemy Labs’ most recently released game, Cosmonious High. They will share what they learned throughout this process, from early research and development to the feedback received after release.  Audience members will gain an understanding of what is required to create helpful accessibility features for complex and immersive virtual environments.

June 16th

SocialSense XR: Making the Invisible Visible

Dylan Fox, Shiri Azenkot, Andrea Won, Charles La Pierre, Sean Dougherty

Interpersonal communication is not accessible in extended reality (XR) for blind and low vision people. In this NSF-funded project, Cornell Tech, Benetech, and Lighthouse for the Blind have teamed up to design a solution. SocialSense XR makes nonverbal communications and documents perceivable using audio and haptic cues, focusing on virtual reality workplace scenarios.

Building An Accessible & Inclusive Metaverse

Jamie Bykov-Brett

Web 1 & 2 products, services have largely been designed around people who are already most able to participate. So much so that we have created inaccessibility and inequality because there hasn’t been done enough to anticipate the attitudinal, financial, social, enablement, or policy barriers that marginalized groups face.  This presentation aims to give you useful frameworks, models and perspectives that should be considered throughout the development of metaverse and Web3 in the pursuit of a kinder, ethical, more inclusive, digitally-enabled future.

Annotated Lip Reading for Augmented Educational Systems

Hrishikesh (Hrishi) Dilip Mulay

This project focuses on the emerging technologies (Augmented and Virtual Reality – AR/VR) to identify the impact of an Automated Lip Reading System within XR Educational Systems. It considers embedding a 3D avatar within an augmented educational system, with the capacity of semi-supervised learning, to generate and manipulate fabricated data from the real input data. The aim is to identify how AR or VR (as an alternative) can assist with the collection of data through an immersive environment.

Multidimensional computing accessibility in the age of XR and AI

Liv Erickson

The interplay between XR technologies and AI is challenging us to think about new ways to engage with, understand, and design systems that utilize massive amounts of information across many dimensions. New interfaces and spatial computing paradigms will require us to broaden our tool sets for developing new applications and presenting information in flexible, dynamic ways. In this talk, Liv will present several case studies that highlight the dynamic nature of application development today to encourage discussion and generate possible solutions to working with many dimensions and forms of information across increasingly complex interfaces.

Vision Accessibility with AR+AI Tools

Sean Dougherty, Jeffrey Colon

Explore the leading AR and AI-based tools that support blind and low vision accessibility on mobile devices, and better understand how the features and use cases for these tools can help users increase access to visual information.

Breakout Sessions

These breakout sessions will enable conference attendees to participate directly in conversations about how to improve XR accessibility. They will not be broadcast due to technological limitations of the event space; however, summaries will be made available in the Symposium Report.

Each breakout slot will be 50 minutes. Attendees can choose one breakout from session A and one from session B to attend. Breakouts are on June 15th.

Breakout Session A

  • 360° Video Descriptions – Lucy Jiang
  • Captions – Michael Cooper
  • Spatial Computing & Data – Liv Erickson
  • Policy – Elizabeth Hyman
  • Customization – Jamie Bykov-Brett

Breakout Session B

  • User Research – Greg Welch
  • Standards – Will Schell
  • Exploring Accessible VR for Blind Users – Sean Dougherty, Jeffrey Colon
  • Inclusive Avatars – Ria Gualano
  • Accessible Career Development – Mark Steelman

FAQs

How do I get to the venue?

Public transportation by subway, ferry, or tram is recommended. See this transportation guide for details.

Will the main stage presentations be recorded?

Yes, they will be streamed live via Zoom and added to the XR Access YouTube channel after the conference.

Will the breakout sessions be recorded?

No, unfortunately our recording equipment is not suited to capturing multiple small groups. However, the takeaways will be included in the Symposium Report.

Why does the Symposium cost money to attend in person?

Unfortunately, events in the physical world are expensive; the Symposium will cost tens of thousands of dollars. However, if the expense is a hardship for you, please apply for a scholarship using the link in the description. Note that registering for Zoom and watching online is still free.

What accommodations will be provided?

We will provide an American Sign Language interpreter and human-created captions for the main stage presentations. If you need additional accommodations, please note it on your registration or contact info@xraccess.org.

What food will be provided?

We will provide snacks and drinks during the symposium, and provide lunch on day 1. Please let us know if you have specific dietary restrictions during registration.

Where should I stay in New York?
We recommend the Graduate New York, located mere steps from the venue.

Sponsors

XR Access Symposia can’t happen without the support of our generous sponsors.

To learn more about sponsorship opportunities for the 2023 Symposium and other XR Access events, please contact us at info@xraccess.org.

Yahoo
National Science Foundation logo

Past Symposia