XR Accessibility: The Art of the Possible
This talk by accessibility specialist Joshue O Connor was… Continue Reading XR Accessibility: The Art of the Possible
This talk by accessibility specialist Joshue O Connor was… Continue Reading XR Accessibility: The Art of the Possible
Join panelists Larry Goldberg, Christine Hemphill, Regine Gilbert, and… Continue Reading Microsoft Mixed Reality Speaker Series: XR Accessibility
The Partnership on Employment and Accessible Technology (PEAT) and… Continue Reading Future of Work Podcast
In this experience report, XR Access Hardware & Devices… Continue Reading Accessibility Needs of Extended Reality Hardware: A Mixed Academic-Industry Reflection
The A11yVR group hosts regular meetups and discussions on… Continue Reading A11yVR – Accessibility Virtual Reality Group
A number of practical guidelines developed by a group… Continue Reading A Practical Guide to Inclusive UX Research
This set of guidelines for Oculus developers can help… Continue Reading Oculus Guidelines for Designing Accessible VR
The XR Collaboration Resource Guide was developed by XR… Continue Reading XR Collaboration Guide – Designing for Accessibility & Inclusion
A driver that can help adapt VR environments and… Continue Reading WalkInVR Driver – Adapting VR Games for People with Disabilities
Javascript library built by Charlie Gerard that uses machine… Continue Reading Gaze Detection Library