Authors: Jonathan Segal, Samuel Rodriquez, Akshaya Raghavan, Heysil Baez, Shiri Azenkot, Andrea Stevenson Won.

The distribution of tools on improving the accessibility of VR is currently fragmented. Companies usually share these frameworks either on their website and academics if they do publish these tools usually do so inconsistently. This leads to difficulty when integrating these tools into other projects. When timelines are tight, especially if the project’s main focus is not accessibility, it is easy to skip adding accommodations to a project.

This project is advocating for a standard method of sharing such tools focusing on the Unity game engine package distribution system. We propose a simple modular toolset that has a few sensory substitution modules for Blind and Low Vision (BLV) and Deaf and Hard of Hearing (DHH) individuals and illustrate how such a system should be organized, packaged, and shared to allow others to easily use our system.