Scene Weaving: An Interactional Metaphor to Enable Blind Users’ Experience in 3D Virtual Environments
May 2nd, 2024 Microsoft researchers [...]
May 2nd, 2024 Microsoft researchers [...]
Authors: Ricky Gonzalez, Jazmin Collins, Shiri Azenkot, Cindy Bennet [...]
XR Access will be cosponsoring [...]
Authors: Jazmin Collins*, Crescentia Jung*, Yeonju Jang (* indicates [...]
Authors: Ria J. Gualano*, Lucy Jiang*, Kexin Zhang*, Andrea [...]
Authors: Lucy Jiang, Mahika Phutane, Shiri Azenkot. While traditional [...]
Authors: Crescentia Jung*, Jazmin Collins*, Yeonju Jang, Jonathan Segal [...]
Authors: Jonathan Segal, Samuel Rodriquez, Akshaya Raghavan, Heysil Baez, [...]
VR games are becoming common, but people with visual impairments [...]
Navigating stairs can be a dangerous mobility challenge for [...]