Events2024-03-29T17:31:32+00:00

Events

2024 XR Access Symposium: Insights from XR Assistive Technology

2024 XR Access Symposium

The 2024 XR Access Symposium will be happening June 6-7 in New York City, with the theme “Insights from XR Assistive Technology.” Don’t miss out on this historic conference!

Upcoming Events

Past Events

Accessible XR Summer Research Program | Final Presentations

August 5, 2022

Each summer, Cornell Tech and Columbia University welcome undergraduates from across the country to their campuses for a NSF-funded Research Experiences for Undergraduates program in accessible XR.

This year, eight students spent the summer learning research methods, building prototypes, and testing new ideas for projects that make XR more accessible to people with disabilities.

You’re invited to view final presentations from the REU project groups on Friday, August 5th at 1pm ET. Students will provide background on their projects and demonstrate the technologies they’ve created. Please join us in congratulating our hard-working students on their successes during this program!

Register for the presentations here >Continue Reading Accessible XR Summer Research Program | Final Presentations

Inclusive User Testing in VR @ MIT Reality Hack

August 9, 2022

Completed as part of the MIT 2022 Reality Hack, “Inclusive User Testing in VR” is an accessible in-game tool that allows general audiences to give feedback on VR projects. Users can use a variety of input methods, including voice-to-text and VR keyboards, and also includes screen reader support for low-vision individuals. This functionality allows researchers, developers, and designers to receive immediate, asynchronous feedback on their VR projects via a web-based dashboard. In this talk, we will cover not only the value that this tool brings to a diverse number of XR creators, but how this hackathon project went from an initial concept to a usable tool over the course of many development iterations and direct involvement from the accessibility community. Register for the talk here.Continue Reading Inclusive User Testing in VR @ MIT Reality Hack

Inclusion and Accessibility in XR: Exploring Experiences | Reginé Gilbert

July 19, 2022

This talk will review what inclusion and accessibility mean for extended reality and the metaverse. By examining existing heuristics and researching existing methods for accessibility, the discovery has been made that new principles need to be adopted to create more equitable experiences. We will discuss ongoing research on accessible augmented reality. Register for the talk here.Continue Reading Inclusion and Accessibility in XR: Exploring Experiences | Reginé Gilbert

Making Virtual Reality More Accessible for Persons with Balance Impairments | Dr. John Quarles

June 21, 2022

Although consumer level virtual reality (VR) head mounted displays (HMDs) (e.g., HTC Vive) are becoming more prevalent today, these VR developers typically do not consider persons with disabilities, such as persons with balance impairments (e.g., persons with multiple sclerosis, Parkinson’s, or stroke). Thus, many immersive VR applications, such as education, physical fitness, rehabilitation, and entertainment, are not accessible to users with balance impairments. Continue Reading Making Virtual Reality More Accessible for Persons with Balance Impairments | Dr. John Quarles

Multimedia for Deaf Viewers | Dr. Raja Kushalnagar

Tuesday, May 17, 2022

Deaf and hard of hearing (DHH) people have relied on assistive and accessible technologies/services to consume or produce aural information. Some hard-of-hearing people rely on an assistive technology approach to enhance aural information for easier perception and understanding. Other hard of hearing and most deaf people rely on an accessible technology approach to transform the aural information into visual or tactile information for easier perception and understanding.Continue Reading Multimedia for Deaf Viewers | Dr. Raja Kushalnagar

XR Access @ MIT Reality Hack | XR Accessibility Workshop

March 23, 2022

Hackathons are a fantastic opportunity to explore new technologies. Immersive technologies like virtual, augmented, and mixed reality (collectively eXtended Reality or XR) are no exception; the ability to immerse a user in a new environment or bring data right to a user’s eyes and fingertips have excited imaginations for years.

This workshop presented at the 2022 MIT Reality Hacks event shows you how to incorporate accessibility into a hackathon prototype.

Continue Reading XR Access @ MIT Reality Hack | XR Accessibility Workshop

Does VR Have an Accessibility Problem? | Dr. Mar Gonzalez-Franco

February 2, 2022

In this talk we explore the special challenges of VR with regards to accessibility. In VR and more in general spatial computing, users find themselves entering the digital content through wearables, and interacting with content with their own body. This means that if they have any bodily limitation this limitation will carry on to VR. In some cases it might even mean they won’t be able to wear the headset. In this talk we also present some work done to deal with this challenge.Continue Reading Does VR Have an Accessibility Problem? | Dr. Mar Gonzalez-Franco