Exploring Tangible Pathways for XR Accessibility at the 2019 W3C Workshop
Lately, the PEAT team has met many people across… Continue Reading Exploring Tangible Pathways for XR Accessibility at the 2019 W3C Workshop
Lately, the PEAT team has met many people across… Continue Reading Exploring Tangible Pathways for XR Accessibility at the 2019 W3C Workshop
Virtual, augmented, immersive and mixed reality technologies (XR) are… Continue Reading XR Access 2019 Symposium Report
The Game Accessibility guidelines aim to be a straightforward reference… Continue Reading Game Accessibility Guidelines
Compiled by Thomas Logan of Equal Entry, this list of… Continue Reading VR & AR Accessibility
Games's Accessible Player Experiences (APX) site offers new ways… Continue Reading Accessible Player Experiences (APX)
Microsoft's Xbox Accessibility Guidelines are a set of best… Continue Reading Xbox Accessibility Guidelines
AbleGamers provides custom video game equipment for people with… Continue Reading AbleGamers
The BBC's Research & Development group has tested subtitles… Continue Reading BBC Research & Development
OpenInclusion's accessibility consultancy services help business understand and build… Continue Reading OpenInclusion
The SeeingVR tool enhances VR applications for people with… Continue Reading SeeingVR