XR Access 2019 Symposium Report
Virtual, augmented, immersive and mixed reality technologies (XR) are [...]
Virtual, augmented, immersive and mixed reality technologies (XR) are [...]
The Game Accessibility guidelines aim to be a straightforward reference [...]
Compiled by Thomas Logan of Equal Entry, this list of [...]
Games's Accessible Player Experiences (APX) site offers new ways [...]
Microsoft's Xbox Accessibility Guidelines are a set of best [...]
AbleGamers provides custom video game equipment for people with [...]
The BBC's Research & Development group has tested subtitles [...]
OpenInclusion's accessibility consultancy services help business understand and build [...]
The SeeingVR tool enhances VR applications for people with [...]
The ImAc project, funded by the EU, explores how [...]