XR Access will be cosponsoring a workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) in conjunction with the IEEE VR 2024 conference at Orlando, Florida USA, from March 16-21, 2024.

Take Action

  1. Help PhD students attend IEEE VR 2024 by donating to the DEIA Grant GoFundMe.
  2. Respond to the Call for Student Volunteers.
  3. Submit a paper or lightning talk for the IDEATExR workshop. See workshop details below.

IDEATExR Call for Papers

Abstract

The potential benefits of XR should be for all, regardless of their cultural background, gender identity, race, neurodiversity, ethnicity, economic status, age, etc. However, our community is still facing challenges preventing equal involvement.

Most research within this space relies on the M-WEIRD user populations and is done by M-WEIRD researchers (Male, White, Educated, Industrialized, Rich, and Democratic), effectively missing most of the world’s population [1], thus hindering generalizability of findings and diversity of ideas. In fact, approximately 95% of the global population is excluded from VR research [1] and only 15% of first-paper authors at ISMAR and IEEEVR are women [2]. Moreover, the ethics informing XR research have been identified as one of the grand challenges facing human-computer interaction research today, with the replication crisis featuring transparency as a critical step for remediation.

These factors make formal discussions surrounding inclusion, diversity, equity, accessibility, transparency, and ethics in XR not only timely – but necessary. And we want you to be a part of them. It’s important to note that these concerns are also relevant to technical work not involving human participants as they also play a role in research teams, ideas, proposed solutions, conduct, etc.

Goals

  1. To provide a vehicle through which to understand better the pulse of the community surrounding issues of inclusion, diversity, equity, accessibility, transparency, and ethics in XR,
  2. To shine a spotlight on these issues for community members who perhaps haven’t seen or given them much consideration,
  3. To celebrate those that are engaging in research either true to the spirit of inclusion, diversity, equity, accessibility, transparency, and ethics in XR, or those engaging in research about these topics specifically,
  4. To help researchers better understand how to ensure their work are more inclusive, diverse, equitable, accessible, transparent, and ethical, particularly in their software and study design,
  5. To spotlight how people are represented in XR technologies (or not) as researchers, designers, participants, and users,
  6. And to bring together disparate perspectives and research foci together under a shared goal to be inclusive, diverse, equitable, accessible, transparent, and ethical in XR. This goal can be shared by software, hardware, and human-focused researchers.

Participants in this workshop will have the opportunity to provide their insights on what is working for our community, as well as what isn’t – effectively helping to shape the future of IEEEVR and XR research.

Topics of Interest

This workshop has six facets: inclusion, diversity, equity, accessibility, transparency, and ethics. We expect researchers to submit early work that has already shown a commitment to one or more of these aforementioned facets. These could include work with diverse participants, work examining skin-tone rendering in AR, computer vision algorithms for differently-abled hands, testing of accessibility and usability of a VR app for those with different sensory abilities, etc. Further, while we anticipate this next type of paper to be rarer, we anticipate papers that feature research explicitly regarding the realm of diversity in XR. Finally, position papers informed by either survey of the literature or profound experience in the facets of this workshop are also well within our scope.

Important Dates

Paper Submission Deadline: Friday January 12th, 2024 (23:59 AoE)

Notification: Monday January 22nd, 2024 (23:59 AoE)

Camera-ready version: Friday January 27th, 2023 (23:59 AoE)

Submission

Please note: The submission deadline has passed. We will no longer be accepting new submissions for IDEATExR.

We have two submission options (or ‘formal’ ways to engage with IDEATExR)!

  1. We welcome paper submissions from 2-4 pages, excluding references. Authors should also provide a brief explanation (At least one paragraph; no more than 1 page attached in supplementary materials) of how they feel their paper fits into this workshop or achieves the workshop’s facets. Paper quality versus length will be assessed according to a contribution-per-page judgment. Papers will be considered in relation to their intended scientific merit AND their contribution or adherence to inclusion, diversity, equity, accessibility, transparency, and ethics in XR.
  2. We welcome lightning talk proposals 1 page in length, excluding references (what your talk is about and how it fits into IDEATExR). These are 5-10 minute ‘talks’. They can be used to promote an idea, share preliminary ideas and get feedback, or propose collaborations based around the goals of IDEATExR. These will NOT be published papers (though recordings may be posted with author permission) but are instead a way for community members to contribute ideas or generate discussion without the need to write a paper.

Submissions must be written in English and follow the IEEE Computer Society VGTC format.

Submissions will be reviewed by at least 2 program committee members following a double-blind review process. Accepted papers will be given guidelines for preparing and submitting the final manuscript(s) together with the notification of acceptance.

More information and submission guidelines can be found at the workshop website. Please direct any questions to Lee Lisle at llisle@vt.edu.

Organizers

Lee Lisle, Ph.D
Virginia Tech | llisle@vt.edu
Cassidy R. Nelson
Virginia Tech | cassidynelson@vt.edu
Nayara de Oliveira Faria
Virginia Tech | nfaria@vt.edu
Rafael N.C. Patrick, Ph.D
Virginia Tech | rncp@vt.edu
Dylan Fox
XRAccess | dylan@xraccess.org
Aleshia Hayes, Ph.D
University of North Texas | aleshia.prof@gmail.com
John Quarles, Ph.D
University of Texas San Antonio | john.quarles@utsa.edu

Citations

[1]  T. C. Peck, K. A. McMullen, J. Quarles, K. Johnsen, C. Sandor, and M. Billinghurst, “DiVRsify: Break the Cycle and Develop VR for Everyone,” IEEE Comput. Graph. Appl., vol. 41, no. 6, pp. 133–142, 2021, doi: 10.1109/MCG.2021.3113455.

[2]  T. C. Peck, L. E. Sockol, and S. M. Hancock, “Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research,” IEEE Trans. Vis. Comput. Graph., vol. 26, no. 5, pp. 1945–1954, 2020, doi: 10.1109/TVCG.2020.2973498.